![]() This project was then merged with the tech demo, and the staff were combined going forward. The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. In 2004, music producer Tsunku approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators. More game modes were slowly added over the course of several years. ![]() Every button on the system corresponded with a different drum. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. The series can be traced back to several different projects.
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